Saturday, November 26, 2011


Finally I get around to showing some of my work from Ubisoft. These are sketches for ASSASSINS CREED - REVELATIONS banners. Thanks for looking.

Monday, November 14, 2011

Mech Urban Battle

Here my latest illustration in the Mech series. Having fun with scale and putting some images from mind to pixel. 
In other news project J.S.H is now complete and went live on the 11/08/2011.
Juliana is my second child next to Alexander or A.S.H. as I referred to him two years ago and they both give me motivation and inspiration every day.

Tuesday, October 11, 2011

Dragon Queen

Indeed it has been long since my last post. A larger project consumed every minute of my time for a month but unfortunately I cannot show it until it is released a few months from now. But here is an illustration that I had been working on in my spare time.

Thursday, August 11, 2011

The Standoff

Futuristic "high-noon" scene.

Friday, August 5, 2011


The latest offspring - A Mech strolling through the city. Am actually working on a series of these Mech illustrations so I'll update once I have them done.

Wednesday, July 6, 2011

Something Not Right

A character from my sketchbook I decided to render out. Once in a while I'll see a homeless person on the street that will creep me out because you will know... something just isn't right about that one.

Tuesday, June 21, 2011

Is it snowing already

Here is the latest I have been working on. As always I keep pushing myself to create mood and have a story within. Below is a detail shot. Enjoy

Friday, May 13, 2011

The Rise

My latest piece was really a challenge. It all started with a simple sketch for a project. They ended up wanting me to execute another idea (the result you can see a few posts earlier), but I somehow kept looking back to that original idea. My good friend Tyler told me to just paint that one for myself and I decided to dive into it. Feeling the need to challenge myself I expanded the original sketch and really tried to push my own abilities.

The mood was key for me and really a journey to complete. Along the way I feel I learned a lot and won some battles while losing others.

As for the theme. Perhaps I have already exclaimed my love for H.P. Lovecraft yet I always felt so strange that there was so little really good artwork depicting his chilling tales or ancient gods. Thus, I named this piece the Rise - as in the rise of the old, resurfacing of the unknown, an ancient cult bringing forth Cthulhu from his long sleep in the depth of the ocean.

Tuesday, April 5, 2011

Mutant Beast

I have a strange fascination with these kind of things. Ever since seeing the movie the THING I have seen visions of twisted human shapes. Enjoy the nightmare.

Thursday, March 17, 2011

Desert City

A traveler finally reaches the hidden city.

Friday, March 4, 2011

Lion-O redesign

Yep, a popular thing to do, but fun non-the less. Decided to radically change the character while making him as much a bad-ass as possible.

Monday, February 14, 2011


Having fun with some robot design.

Tuesday, February 1, 2011


This was a freelance project I completed months back but can finally show now as it's been released as a card game illustration. It was so much fun to do as I adore H.P. Lovecraft.
The image is actually not of Cthulhu himself but a bloodthirsty Starspawn, as he is described.
That is basically a little bit smaller version of Cthulhu.

Wednesday, January 12, 2011

Hawx 2 - Artwork

Happy 2011 to those I haven't met in the new year.
Finally I can show something from Ubisoft that I've worked on. Creating the cover for Hawx 2 was a long process but what you see here is only a fraction of all the sketches I did for it. The way we worked (Art director and me) was collecting as many ideas for compositions and then using any means to make it look top notch even though they were only sketches. I began doing black/white sketches but later moved on to using 3d renders of the pilot and and photos for backgrounds with lots of Photoshop painting.

At the very bottom you can see the landscape version and then the final pack version that we ended up using.

As these would otherwise never see the light of day I thought I should share them with you.